This past Saturday, I had the opportunity to make 3d scanned portraits of two young couples from Staten Island. It was very sweet to see young love at work. I’m quite pleased with these scans and will be printing them today. They were young but the girls were hopeful about them one day being used as a wedding cake topper!
Last Spring, my friend and Julliard Propmaster Kate Dale had me scan one of their actors for a production of Richard III. The character Hastings is beheaded in the play and they used the Julliard CNC machine to create his head in foam from a 3D scan that I made of him. I was recently up at the prop shop and was able to see the end result. I thought it would be cool to share some process shots here.
Since 2012 I have been developing models of Coney Island’s original Luna Park. Based upon historic imagery and 3d modeled in the computer, this ambitious art project is arguably the largest art project ever created with desktop 3D printers. To learn more, please watch filmmaker Ronni Thomas’ short documentary on the project on Time.com, or embedded below. Assorted press on the project is visible here and information on seeing the exhibit is here.
The World’s Largest Desktop 3D Printed Installation to be featured in Coney Island!
Brooklyn, NY. May 19, 2014 – Coney Island USA is pleased to announce the exhibition of the world’s largest art installation ever created with desktop 3D printer technology at the Coney Island Museum. Thompson & Dundy’s Luna Park: 3D Printed by the Great Fredini is a year-long installation by artist Fred Kahl, which will open in the Coney Island Museum on Sunday, May 25. An artist’s reception will be held on Sunday, July 6 from 2-6pm. This living museum exhibit will expand over the course of the year to recreate the ornate art and architecture of Coney island’s heyday 100 years ago.
The project is the latest brainchild of Coney Island sideshow veteran, Brooklyn-based artist and impresario Fred Kahl, a.k.a. the Great Fredini. Kahl’s goal is to fully 3D model and fabricate a 1:13 scale 3D-printed replica of Coney Island’s famed Luna Park, as it stood a hundred years ago, and populate it with portraits of Coney’s most interesting characters from his Coney Island Scan-A-Rama 3D Portrait studio. The project garnered worldwide attention last summer, when Kahl raised over $16,000 on Kickstarter to build a “bot farm” in support of the endeavor. A year later, he has 3D scanned hundreds, if not thousands, of Coney’s denizens and visitors who will be featured in the installation. The show will include hundreds of 3D prints comprising over 10,000 hours of print time and the installation will fill an entire gallery of the museum’s newly reopened space.
“Luna Park has a special place in history, a witness to the society being transformed by technology. These are the themes that are relevant to us today as our world undergoes the third industrial revolution,” said Kahl. “This piece is also about a deep love of Coney Island as the cultural melting pot and showcase for presenting cutting-edge technology as entertainment.”
A graduate of New York University’s Interactive Telecommunications Program, Kahl is the Executive Creative Director at powerhouse New York design studio Funny Garbage. Over the last few years, Kahl has been obsessed with 3D printing. He created his own open source hardware for creating full body 3D scans using an Xbox Kinect game controller to capture the 3D image of his subjects. The invention has been featured in Make Magazine and on CNN, and used by Shapeways for their ongoing installation at the Museum of Art and Design in New York City. His Scan-A-Rama 3D portrait studio is the current resident of Coney Island USA’s Artist Incubator program and has become a staple of today’s cultural landscape in Coney Island.
“Fred Kahl is a legend of sorts, with a legacy of bringing mind-blowing and innovative projects to Coney Island, from Burlesque at the Beach to America’s Favorite Burlesque Game show – This or That!,” said Dick Zigun, the “Mayor” of Coney Island and the founder of Coney Island USA. “His latest undertaking will immortalize the actual fabric of our beloved Coney Island, and I urge everyone to come see it in the Coney Island Museum”
For more information, visit:
About Coney Island USA: Coney Island USA is a 501(c)(3) not-for-profit corporation based in the amusement park area of the Coney Island neighborhood of Brooklyn, New York. In existence since 1980, Coney Island USA has developed and produces a number of different programs including some of New York City’s best-loved summer programming, such as the Mermaid Parade, the Coney Island Circus Sideshow, the Coney Island Museum, Burlesque at the Beach and the Coney Island Film Festival.
Yesterday I posted about my experiments with “lost PLA” casting to make a cast glass object from a 3D printed digital design.
Today the oven cooled and I was able to remove them from the plaster silica molds. I’m quite pleased with the results. They could use some cold working to grind and polish them, but it’s an excellent proof of concept for this as an efficient and speedy workflow to quickly move from digital designs to physical object in any castable material including glass and metal.
Some shots of disinvestment and the final objects. The castings were very clean!
Greetings from beautiful Millville NJ! I’m down here for a few days at Wheaton Arts’ Creative Glass Center of America, where I had an artist in residency way back in 1992. My friends Jim Harmon and Hank Adams invited me down to prototype a workflow for taking digital 3D designs to glass objects. Take a look and see what I’ve been up to!
We are soaked the oven at annealing temperatures of 900° and 720° on the way down. Hopefully the pieces will be cool enough to remove from the oven before I leave tomorrow! Stay tuned to see how the castings come out- I can hardly wait to see myself!
UPDATE: See how everything came out here: http://thegreatfredini.com/2014/07/26/pla-perdue-part-two/
At the Mermaid Parade this year, I had the opportunity to 3D scan Kate Dale, the “Pink Poodle Lady”. Last week Kate called me and invited me up to Julliard (where she is the prop master), to 3D scan her entire float before it had to be dismantled. I tried several times to use the Sense scanner to capture it, but the scan wasn’t quite ideal. For example, the fish Phinn’s scales were not showing up and there were a number of seams. It would have been a lot of zbrushing to fix it. So I pulled out my iPhone and used 123dCatch. The results are great! I may pull out the Sense scans and use some details from them to add further embellishments- for example the clamshell footlights, but really I’m quite pleased with the result!