TED Talk: Why I Built a Time Machine!

I spent the spring at TED this year, working on developing a VR piece about Coney Island’s Luna Park, and writing a talk about how technology has shaped entertainment. Cramming a TED talk into six minutes was no easy feat. The idea was to look back at the past as a lens to consider how technology during the first and second industrial revolutions defined the last century of entertainment, then to speculate how the dawn of today’s natural user interfaces will lead the way to new forms of entertainment that will extend into the next century. So, here it is at last, my TED talk!

The talk centers around a project I have been working on over the last several years- a historic reconstruction of Coney Island’s Luna Park as it appeared a century ago. The work done at TED this year resulted in a prototype VR experience allowing users to virtually walk through Luna Park as it existed in the milestone years of 1903, 1908 and 1914, and jump between these years as they explore. There’s tons more modeling to do to build out the experience, and after the talk I just had to put it aside for a while to reflect on why I am doing this completely obsessive project.

The current state of VR seems like an in-between technology to me. This isn’t where we are going, but rather a stop along the way.  I’m guessing some AR/VR device will eventually come along that mixes with just the right software experience to become the tipping point for mass adoption, but I think we’re still a ways away. In the meantime, it’s my hope to keep working on building out the Time Machine so that when technology finally catches up, it will be ready. There’s lots more work to be done modeling and then the exhaustive texturing that will really make Luna Park look like the glittering and glowing city of fire that it was.

A lot of my thinking about the piece left me thinking about how to turn this into a product that will interest people other than a very small group of Coney Island history buffs. It’s playful, but is it a game? Or maybe the rides get built out as virtual rides and that could justify its existence as a software product? I toyed with the idea of using it as a collection game where we can roam the environment exploring and collecting people from the Scan-A-Rama archive.  Then it dawned on me… this is literally a Time Machine, and there are tons of other places I would travel in time if I could. Where would you go if you could travel anywhere in time and space? That’s when I realized that this is–  the first proof of concept destination for a Time Machine platform.

I have a vision of the Time Machine as a set of camera controller objects that allow anyone who is passionate about a place to build their own time machine that can travel to ancient Egypt or whatever place they are passionate about. That’s my real “big idea” coming out of TED- that the Time Machine platform should be an open source library of template Unity files empowering anyone to create and share their explorations. This could be a great tool for architects, archaeologists, crime scene investigators, history and literary buffs– anyone interested in experiencing places that can no longer be physically visited, and which bear examination as they changed over time.

Time jumping is definitely a feature that is already out there as a software principle. Consider Undo/Redo, the DVR, or Google Street view, which already has about 15 years worth of data. What happens when Street View hits 50 years, or a century? Time travel is coming, it’s just going to be different than what H.G. Wells predicted. The Eye in the Sky episode of RadioLab also talks about another form of time travel that has definite ethical issues. In an increasingly digital world, I predict that temporal travel will become more pervasive, so where would you want to travel? I look forward to hearing from potential collaborators or anyone who is passionate about places they would want to travel to.

If you have a Windows VR setup with an HTC VIVE, try out the Time Machine prototype yourself. Special props to Matt Laverty of Atomic Veggies and developer Daniel Alhadeff for their help on the project!

Download Prototype for 64 bit Windows systems with HTC Vive.
Controls: Use the controller touchpad to move, press the small button above the touchpad to jump between the years of 1903,1908 and 1914 (For example, while looking at the entrance)

Time-Machine

The Time Machine!

So, its happening… last week I time travelled and took a walk in turn of the century Luna Park! It was really exciting and gave me a huge boost that this project is going to be amazing. It’s one thing to see the models of the buildings on a screen, but wearing the VR headset, you’re literally standing in the middle of the scene and have been teleported through time and space to turn of the century Coney Island. It also gave me the vision that what I am creating is actually a time machine. My hope is that as the viewer walks through and explores the virtual world, that they will be able to hit something on the controller to ‘jump’ to the next point in the timeline to see the architecture around them change.

IMG_8889

I spent a day last week out in New Jersey visiting my friend Matt Laverty, who worked with me at Funny Garbage, and now runs his own studio Atomic Veggies, which is focused on VR. He works out of a coworking space in the old Bell Labs building, a cavernous space designed by Eero Saarinen. After spending years in disrepair and being abandoned, the whole campus is being revitalized as a 21st century tech hub.

IMG_8898

Interior of the Bell Labs Building

I wish I could show you what it was like to really stand there in the middle of Luna Park, but it was truly magical. In the meantime, here’s some of the work on the models as it is unfolding. Matt and I are working on texturing the buildings as well, but right now the models are the main focus. Stay tuned for more soon!

Screen Shot 2017-04-05 at 8.51.20 PM

Screen Shot 2017-04-04 at 10.30.24 AM

Screen Shot 2017-03-28 at 5.16.07 PM (2)

Luna Park VR Project

I’m already in my fourth week here at TED and am starting to amass a nice collection of newly modeled buildings to go into the VR recreation of Luna Park. The hope is to complete a few more structures in the coming week and then bring them into Unity so that I can begin doing some tests for the cell shading style they will be rendered in, and explore specular maps to be used for the thousands of tiny electric lights covering all the buildings. Here are some screenshots of the newest buildings, as well as a sample cell shaded view from the original prototype. Its pretty exciting to finally be working on this again!

Screen Shot 2017-03-10 at 1.37.45 PM

The 1907 entrance, under construction

Screen Shot 2017-03-16 at 6.52.00 PM

A finished 1907-8 version of the entrance

Screen Shot 2017-03-14 at 11.53.53 PM

The 1914 “pinwheel” version of the entrance seems more in people’s memories of Luna Park, so I decided to go ahead and build that version as well. 

Screen Shot 2017-03-16 at 6.49.21 PM

I am super happy with the way the pinwheel version of the entrance came out. The park changed so much year to year. How cool would it be if we could travel in both time and space as we explored Luna Park? This is one of my goals for the piece.

colorEntrance

A Trip to the Moon was the original simulation ride, offering passengers a voyage on the spaceship Luna from Coney Island to the moon, where they disembarked into caverns made of green cheese and were greeted by Selenites and an assortment of fanciful creatures of the moon.

Screen Shot 2017-03-22 at 8.53.57 PM

The current state of my Trip to the Moon.

Screen Shot 2017-03-28 at 12.26.05 AM

The current work in progress: 20,000 Leagues under the Sea

Screen Shot 2017-03-28 at 5.16.09 PM

Cell shading test from the prototype… I am pretty happy with this style- though it needs to be a little less pink and more midnight blue, but it still lacks the electric lights to really shine

Stay tuned for more!

 

Fred at TED!

It’s been hard to keep my mouth shut the last two months, but I am finally able to announce that I will be spending the next 3 months as a Resident at TED, working on a project to recreate turn of the 20th century Thompson & Dundy’s Luna Park in VR, with an accompanying TED talk in June.


This is the next step in the evolution of a project that I have been working on on and off for over 20 years, since I first went the NYU’s Interactive Telecommunications Program in the mid 1990’s. Back then, I created a series of Quicktime VR panoramas of Luna Park, and then a few years ago when 3D printing became widely accessible, I rekindled the project to produce a 3D printed model of the park that was exhibited in the Coney Island Museum. This upcoming phase will be focused on recreating the entirety of the park as a VR experience which will allow viewers to explore the park firsthand. It is my hope to share the models under a Creative Commons licence that encourages others to use virtual Luna Park and encourage its use as a virtual meeting place in the future.

There are several themes I am thinking about in regards to the TED talk I will be doing in June, but the general idea I am working with is about the history and legacy of technology as entertainment, specifically Luna Park’s role in defining everything we do for amusemnt today. Luna Park came out of the golden age of world fairs, a time when attractions in the 1897 World Columbian Exposition were effectively the physical manifestation of a memory palace containing all of man’s culture and knowledge. It was the real world embodiment of everything Google is for us today. The park was not only a showcase for fantastical, otherworldly architecture, it transported the melting pot of American immigrants to exotic locales around the world, even to the moon, anticipating what the future of entertainment would be like. Electricity, phonographs, motion pictures, infant incubators, simulation rides, they all began at Luna Park. I cannot wait to virtually resurrect it and share it with the world!

Screen Shot 2017-03-14 at 6.32.44 PM

A screencap of the Luna Park VR prototype, with cell shaded rendering style

 

Bay Area Maker Faire Talk: Fredini’s History of Technology as Entertainment

Its been a whirlwind ever since I went out to San Francisco for Maker Faire. I meant to post a recap of some of my favorite highlights of the weekend, but have been swamped with Scan-A-Rama and getting ready for this year’s fellowship at Wheaton Arts. This week I’m doing a quick visiting artist stint at the Pilchuck Glass School to get a 3D printing studio up and running. I’ll be teaching a course there next summer about methods of creating 3D printed models for glass casting… more on that later (but I’ll be looking for artistic teaching assistants with expertise in 3D printer building, 3D modeling and glass casting, so give me a shout if you’re interested!).

In the meantime, Maker Faire posted my talk on YouTube. Overall, I’m happy with it. I confess I was called out by a fan for screwing up the Arthur C. Clarke quote, which should read “Any sufficiently advanced technology is indistinguishable from magic.“. Anyway, here’s the talk, and if you get a chance its just one of a playlist of a lot of great pieces, so check them all out!

3D Printed Luna Park’s Latest Addition is the Helter Skelter!

It’s been months in the making but I was able to update the installation at the Coney Island Museum today with the Helter Skelter Building. I plan to have a reception event at the museum on Memorial Day, so stay tuned!