I’m already in my fourth week here at TED and am starting to amass a nice collection of newly modeled buildings to go into the VR recreation of Luna Park. The hope is to complete a few more structures in the coming week and then bring them into Unity so that I can begin doing some tests […]
Read More Luna Park VR Project
It’s been hard to keep my mouth shut the last two months, but I am finally able to announce that I will be spending the next 3 months as a Resident at TED, working on a project to recreate turn of the 20th century Thompson & Dundy’s Luna Park in VR, with an accompanying TED talk […]
Read More Fred at TED!
This post is a follow up to a previous one about techniques that I have been exploring to transfer digital designs into cast glass objects. This began last year at a fellowship at Wheaton Arts’ Creative Glass Center of America and was expanded upon this year while teaching at Pilchuck Glass School and in a workshop at Detroit’s College of Creative […]
Read More Custom Glass Castings from Digital Designs
This article How 3D printing glitches inspired these Doctor Who effects was recently brought to my attention. The article (and several others like it on the web) talks about how 3D printing “glitches” like my Zombie Army print fails were the inspiration for the BBC show’s villains, the “Boneless”. To my great surprise and delight, the example 3D […]
Read More Doctor Who’s Boneless Inspired By Fredini’s Zombie Army of 3D Print Fails!
There’s only a few weeks until my class TaDDDaa!, which covers a range of digital processes for glass casting at the Pilchuck Glass School in Stanwood Washington and there’s still a couple slots available! Session 2 runs May 30-June 17. The course will combine a 3D modeling, scanning and 3D printing/CNC routing track with a physical track […]
Read More Come Learn 3D Modeling, Scanning, Printing & Glass Casting with me at Pilchuck in June!
This article is an apology to Nora Al-Badri and Jan Nikolai Nelles’. I hope my questioning of your methods doesn’t land you in hot water. Last week, my post There’s Something Fishy About the Other Nerfertiti really blew the lid off a debate that has recently had a lot of chatter in online 3D scanning, printing and art circles. My post debunked the […]
Read More Putting the NefertitiHack Scan-Dal to Bed
The New York Times and countless other news outlets picked up on a story that’s been making the rounds of the 3D printing community the last few weeks; Swiping a Priceless Antiquity … With a Scanner and a 3-D Printer tells the story of two artists; Nora Al-Badri and Jan Nikolai Nelles, who apparently succeeded in making a massive digital […]
Read More There’s Something Fishy About The Other Nefertiti
Coney Island has been an important place in shaping my identity as an artist, primarily through my involvement with the nonprofit arts organization Coney Island USA. For over 35 years, CIUSA has provided a staging grounds for a huge range of artists, performers, actors, playwrights, musicians, filmmakers and practitioners of just about any other artistic discipline […]
Read More Dear Friends of The Great Fredini
I spent much of 2015 taking a year long flexible fellowship at Wheaton Arts’ Creative Glass Center of America developing ways to cast glass from computer generated sculptural forms and wanted to take some time to share these learnings. I worked extensively with glass many years ago but now create most of my art with 3D scanning and […]
Read More Explorations of Processes for Digitally Created Glass Castings
I’m please to announce that I will be teaching a class at the Pilchuck Glass School in June of 2016. The class will cover a lot of the digital to physical techniques that I have been working with over the last few years, particularly this past year with my fellowship at Wheaton Arts Creative GLass Center […]
Read More TaDDDaa! A Class in Digital Processes for Glass Casting at Pilchuck Glass School