I never was the kind of artist who wanted to keep making variations of the same work over and over, striving instead to always work on distinct projects that span a variety of styles, media and executions. As a young artist in 1986, I was greatly influenced by an exhibition at the New Museum, Choices: Making […]Read More Digital Bankruptcy, the Path to Happiness & Light!
I’m pleased to announce that I have been awarded two high profile glass residencies in 2018! Both the Corning Museum of Glass and the Museum of Glass in Tacoma, Washington have awarded me residencies to make a new body of work about light. Based off a series of pieces I made at the Pilchuck Glass School […]Read More Lumia: The Art of Light (and Glass)
This post is a follow up to a previous one about techniques that I have been exploring to transfer digital designs into cast glass objects. This began last year at a fellowship at Wheaton Arts’ Creative Glass Center of America and was expanded upon this year while teaching at Pilchuck Glass School and in a workshop at Detroit’s College of Creative […]Read More Custom Glass Castings from Digital Designs
Greetings from the woods of Stanwood Washington where I am teaching in the remote paradise known as the Pilchuck Glass School. Session 2’s theme is Play and our class has been playing with methods of creating glass castings from digitally generated sculptures. As part of the class we are CNC carving graphite molds so I […]Read More CNC Carving Glitch Art
There’s only a few weeks until my class TaDDDaa!, which covers a range of digital processes for glass casting at the Pilchuck Glass School in Stanwood Washington and there’s still a couple slots available! Session 2 runs May 30-June 17. The course will combine a 3D modeling, scanning and 3D printing/CNC routing track with a physical track […]Read More Come Learn 3D Modeling, Scanning, Printing & Glass Casting with me at Pilchuck in June!
I spent much of 2015 taking a year long flexible fellowship at Wheaton Arts’ Creative Glass Center of America developing ways to cast glass from computer generated sculptural forms and wanted to take some time to share these learnings. I worked extensively with glass many years ago but now create most of my art with 3D scanning and […]Read More Explorations of Processes for Digitally Created Glass Castings
Its been a whirlwind ever since I went out to San Francisco for Maker Faire. I meant to post a recap of some of my favorite highlights of the weekend, but have been swamped with Scan-A-Rama and getting ready for this year’s fellowship at Wheaton Arts. This week I’m doing a quick visiting artist stint […]Read More Bay Area Maker Faire Talk: Fredini’s History of Technology as Entertainment
I wrote recently about being selected for a Creative Glass Center of America Fellowship, but thought it was about time to show off some experimental castings I made there last fall that helped get me the fellowship. Last Summer I blogged a first test of this process, but this Fall I was able to do […]Read More A Process for Glass Casting from 3D Printed Positives
Greetings from beautiful Millville NJ! I’m down here for a few days at Wheaton Arts’ Creative Glass Center of America, where I had an artist in residency way back in 1992. My friends Jim Harmon and Hank Adams invited me down to prototype a workflow for taking digital 3D designs to glass objects. Take a look […]Read More R&D: Developing a Workflow for taking Digital 3D Designs to Glass Objects