I never was the kind of artist who wanted to keep making variations of the same work over and over, striving instead to always work on distinct projects that span a variety of styles, media and executions. As a young artist in 1986, I was greatly influenced by an exhibition at the New Museum, Choices: Making […]Read More Digital Bankruptcy, the Path to Happiness & Light!
I’m pleased to announce that I have been awarded two high profile glass residencies in 2018! Both the Corning Museum of Glass and the Museum of Glass in Tacoma, Washington have awarded me residencies to make a new body of work about light. Based off a series of pieces I made at the Pilchuck Glass School […]Read More Lumia: The Art of Light (and Glass)
I spent the spring at TED this year, working on developing a VR piece about Coney Island’s Luna Park, and writing a talk about how technology has shaped entertainment. Cramming a TED talk into six minutes was no easy feat. The idea was to look back at the past as a lens to consider how […]Read More TED Talk: Why I Built a Time Machine!
So, its happening… last week I time travelled and took a walk in turn of the century Luna Park! It was really exciting and gave me a huge boost that this project is going to be amazing. It’s one thing to see the models of the buildings on a screen, but wearing the VR headset, you’re […]Read More The Time Machine!
I’m already in my fourth week here at TED and am starting to amass a nice collection of newly modeled buildings to go into the VR recreation of Luna Park. The hope is to complete a few more structures in the coming week and then bring them into Unity so that I can begin doing some tests […]Read More Luna Park VR Project
It’s been hard to keep my mouth shut the last two months, but I am finally able to announce that I will be spending the next 3 months as a Resident at TED, working on a project to recreate turn of the 20th century Thompson & Dundy’s Luna Park in VR, with an accompanying TED talk […]Read More Fred at TED!
Happy Valentines Day. America broke my heart in 2016 but I’m committing to this being a year of positive growth and transformation so I’m sending this message of love out to the world in the hopes that collectively we can all channel our anger, hurt and disappointment into constructive avenues that will make a difference in […]Read More There is Always Hope: A Love Letter for America
This post is a follow up to a previous one about techniques that I have been exploring to transfer digital designs into cast glass objects. This began last year at a fellowship at Wheaton Arts’ Creative Glass Center of America and was expanded upon this year while teaching at Pilchuck Glass School and in a workshop at Detroit’s College of Creative […]Read More Custom Glass Castings from Digital Designs
Greetings from the woods of Stanwood Washington where I am teaching in the remote paradise known as the Pilchuck Glass School. Session 2’s theme is Play and our class has been playing with methods of creating glass castings from digitally generated sculptures. As part of the class we are CNC carving graphite molds so I […]Read More CNC Carving Glitch Art
This article How 3D printing glitches inspired these Doctor Who effects was recently brought to my attention. The article (and several others like it on the web) talks about how 3D printing “glitches” like my Zombie Army print fails were the inspiration for the BBC show’s villains, the “Boneless”. To my great surprise and delight, the example 3D […]Read More Doctor Who’s Boneless Inspired By Fredini’s Zombie Army of 3D Print Fails!